![]() ![]() Is that right? But if it does have one, can it be disabled/bypassed? I want to use my own serialization library.Ģ) It seems it only supports sending byte-arrays, which is pretty much perfect for me, but am I correct in assuming that it handles fragmentation / re-assembling of packets? Will I ever get incomplete data that I have to re-assemble myself? What about switching between UDP and TCP, will that change anything in that regard? I'm currently looking for a networking library that provides connection handling / fragmentation(and re-assembling of packets),ġ) I didn't find anything about that, but it does seem like Hazel does not have any sort of serializer. Can't find /Library/Frameworks//Versions/Current/Version.Ĭan't find mtouch or the Version file at /Library/Frameworks//Versions/Current. ![]() '/Applications/Xamarin Profiler.app' not found I copy your server example from docs, but I have this problems: I start to test your Hazel Library using Xamarin Studio. ![]()
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